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This is a Super Mario Maker 2 course. Here's some info about it.
Basic info | |
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Title | Super Line |
Course description | It's a spin-off! |
Course ID | 4J2-118-25G |
Date published | 2021/04/11 08:48 |
Course info | |
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Game Style | Super Mario Bros. 3 |
Themes | Ghost House |
Underground | |
Time limit | 300 seconds |
Clear condition | Reach the goal without landing after leaving the ground. |
Clear-check time | 01:03.163 |
Extra info | |
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Last edited | 2021/04/11 08:48 |
A challenging experimental level.
I had started playing a fun little game called Super Hexagon a few months before I made this, and this level borrows elements from Super Hexagon. The way this works is that two lifts travel upward toward some obstacles that you have to avoid. If you get hit, you'll get pushed off the lifts and fail the clear condition. That takes place in the vertical sublevel, which I picked because of the music. Super Hexagon has some great music. I put in two difficulties. The harder difficulty has faster lifts and slightly more spaced-out obstacles, but it's also shorter than the easier difficulty. |